difference between mass and gravity and drag
physic materials
add force, add torque
changing gravity
physics in slow-mo
void OnMouoseDown()
{
rigidbody.AddForce(-transform.forward * 500, ForceMode.Acceleration);
rigidbody.useGravity = true;
}
마우스 click 했을때 useGravity를 z축 방향으로 활성화
MouseDown Function 은 한번만
Feather has more drag
https://blog.naver.com/atelierjpro
https://www.slideshare.net/carpedm20/reinforcement-learning-an-introduction-64037079
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